Bethesda to address texture issues for Xbox 360 version of Skyrim

Matt Evangelist November 13, 2011 0
Bethesda to address texture issues for Xbox 360 version of Skyrim

It’s no secret that Bethesda’s latest entry in the Elder Scrolls series is an absolutely beautiful game. Some gamers out there, however, have noticed some issues plaguing their Xbox 360 copies of Elder Scrolls V: Skyrim. Normally, installing a game to the Xbox 360’s hard drive improves the overall performance of the game. Unfortunately, in the case of Skyrim, this appears to be causing some graphical issues in the form of scaled-down textures. Bethesda responded to these concerns with the following message on their forums:

“Skyrim uses a lot of dynamic streaming systems, including textures. We’ve seen a few reports of certain textures temporarily scaling down on the Xbox 360, and not scaling back up. We have verified that this issue does not occur when playing off the disk and when the game is fully cached (not installed). Skyrim makes heavy use of the Xbox 360 caching system, and caches over the normal course of play while in menus or interiors. This cache can be wiped when other games are played or when the user manually removes it. We’re working on a solution in the next title update for those who have installed the game.” (Source)

There is currently a fix in the works addressing this issue. Bethesda indicates it will be a part of the next title update, though no release date for the update has been given at this time.

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